there is 2 ways to have a...special fun with twins 1 - give that bug to Cless, then do biology class and dont dodge, choose the first option 2 - if you have new status effect (after bug stung you go to hospital in UNW, then after you pay 100 and go to doctor with some chance (if you meet them already) twins will help you
Hello Indivi I found a bug. When I try to load my save it says "error, unable to load succubus sleeve" or something like that could you fix this for the next update? Love your work continue like this!
may be a stupid question but how do you progress that shop keepers quest in Transylvania? All they say is “I can’t sell you my items till you sample them” or something but I don’t know what to do and it’s not on the wiki at all. Is it just work in progress?
I think it takes a random amount of time before your character enters the final stage of pregnancy.
How long is your character in the early stage of pregnancy?
P.S.: Once your character has delivered the baby, you can no longer put on any lower underwear. If you try, a loading-error-message will pop up saying that the game failed to load the image of your character wearing the lower underwear, because the game still thinks that your character is pregnant. (at least thats how it is in the version r27.1)
Indivi can tell you for sure but I THINK the save files will transfer from one build to the next. At the least, the saves are there after I delete the old version and install a newer version.
I play since r7.3 and I can only recall one time where an old save wasn’t usable in the new version. The save still existed but there was a bug, r20.1 ended exactly before meeting Fawn and if you continued a character from r20.1 in r21.1 that already crossed a certain point (I think the hard BDSM-session but I’m not sure) Fawn didn’t show up in the college.
All I do is just unpacking the ZIP in the folder I use for LD+ and other adult games.
After that I can just delete the old folder and done.
As an Example the ZIP for the r27.1 has contains a folder named “Lust Doll Plus r27.1 (Win)” that contains all data, and (after unpacking) I just had to delete the folder “Lust Doll Plus r26.1 (Win)” so that it didn’t occupied storage.
Linux 4.15.0-151-generic #157-Ubuntu SMP Fri Jul 9 23:07:57 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
I have tried all the recommendations on the readme (except using Wine). The game starts but it is unusable due to its lagginess.
Tried the patch, tried versions 0.45.6 and 0.54.1 of nwjs, tried running "Game" (always same error: ""ReferenceError: v is not defined), starts with nw, and with v 0.54.1 gives no error, but it is too slow to use.
All currently known solutions for Linux issues can be found in !zLINUX USERS PLEASE READ.txt . If your problem isn't in there, then I'm afraid I don't know the answer.
Hey Indevi I've gotten to the point with Fawn where you can do the rope bondage and afterwords whenever I try to use any other clothes after having her remove the rope it gets an error message. is there any way of preventing that?
And it might be my game but if you have Rinny to ur dungeon and end the session it says anything below the waist is a error this just might be me but I reloaded a older safe and it fixed but idk
Question. Is there anything to do with that plant because last time I tried it said it's in development and now it says nothing about it but idk if I have to wait for a further update as I know there was just a new quest and I bet you lovely people are working on that so if there anything to do with the plant that would be helpful to know anything about it
Indevi, have you considered a pacifist play through option ?
Similar concept to undertale in so far as not killing NPC's but using this games mechanics:
Enemy NPC's have an - initially hidden - aggression (for lack of a better description) bar that starts full, like the stamina bar - it can be depleted even if not seen but it will be guess work how close success is.
The bar is revealed once the characters sense stat has increased to level 5 and appears below the enemy NPC's arousal bar (maybe use the color red as that has been associated with aggression).
To decrease the bar the character uses a talk 'attack' - located below ero attack which is below the normal attack option.
The talk attack is the weakest offensive option starting out and remains below other attack types - starts out doing 1 point of 'damage' and the early enemy NPC's in the starting areas have between 8 to 30 aggression making it a challenging but not impossible option.
Managing to win by depleting the aggression bar assigns rewards as normal (attribute levels, Item drops) and could lead to lead to some alternate non sexual post battle options like petting the tiger boy in the park as an example.
I admit it may be a bit on the complex side but adding it later after sorting out all the core stuff you want to do first might be a solution.
And as an afterthought:
I don't think making enemy NPC's immune to a damage type is the greatest idea but I'm not against making some of them harder to defeat using different damage types.
As an example, As far as I know boss NPC's are immune to arousal damage which makes an erotic focus build worthless when fighting them ... so instead how about:
Normal enemy's (slimes, bandits, etc) can have a maximum resistance of 50% divided between attack types (the female bandit might be more resistant to arousal damage then physical damage as an example),
Boss enemy's can have a 75% resistance to one attack type and up to 50% resistance divided between remaining attack types (Sammy for example - 75% physical resist, 25% resist ero damage, 25% resist speech attacks),
Special enemy NPC's can have a 95% resistance to one attack type and 75% resistance divided between other damage types (the giant plant for example, if it could be defeated legitimately: 95% resistance to ero damage (instead of immunity), 75% resistance to physical damage, 0% resistance to speech damage (talking to plants IRL seems to influence them according to some gardeners).
Potentially, but probably not anytime soon. It's a fun idea, but a complex system like that is pretty much required to be done at the very start, so it's unlikely I'll tack something like that on at this point!
Enemy resistances can be tricky to handle. Usually, I'll try not to block players out like that, just because it's not much fun to be forced to retry a battle just because you didn't bring the right load out!
I also like that idea and had some ideas on the subject:
Could have the characters body art change as certain stats are increased at a given value:
Strength adds muscle definition (start out smooth then 4 pack > 6 pack > 8 pack (if not pregnant or similar) - as base strength checkpoints are reached (strength from training not items).
Nimble makes the character look more athletic (With the current character art the arms would be 4/4 (high nimble) visual and the legs would be 1/4 (Low nimble).
Based on what I think is the case - 99 is an attribute's maximum:
1) Could have the change triggered by resting (blank the character art then display the updated character art).
I think there should be a dodging system that goes both ways for ai and the player. that it correlates with nimble, and you can dodge by chance as a learned skill passive skill. The reason I think it should be a skill tho, is so that not too many enemy types just imediately have it, so that the game doesn't feel like it's changed too drastically like it has a new meta. dont know what level or where the skill should be attainable, but i think that should be put in the game.
That's true. see that way more often in games that incorporate fundamentally. though in the instance of this game, it wood start out low with the stats being like, harder to have higher without physically goign in and editting them at like the beginning and for newgame+. So as long as you have it dialed back at the levels you should expect to see it, I don't think it has to be that prevalent of a factor in gameplay. It's not like Boss characters all need it either way too.
hello, i got bored of being in the LD v20.4 chats so i moved here, ages since i ever like uh looked into the new updates so it'll be fun to check. oh and uh ill just put this link here incase if it helps. : https://itch.io/t/1076962/lust-doll-original-lust-doll-help-topic
Player characters start in the center and different actions and events can nudge it towards good or evil, Unnamed NPC's start at a fixed point can cannot shift in ether direction, Named NPC's start at a fixed point and can shift further towards evil or good depending on player actions.
Examples:
Cassie
Starts out with a +20 good alignment and if the player:
Uses her sexually it falls towards evil and she may become lustful.
Is kind to her and gives her nice gifts she will become more good and act more trusting and adorable around the player.
Rinny
Starts out with a -20 evil alignment and if the player:
Uses her sexually it falls towards evil and she may become lustful.
Is kind to her and gives her nice gifts she will become more good and act less mischievous and more adorable around the player.
Uses a scale between -100 (evil) to +100 Good with 0 considered neutral.
Example:
After defeating an enemy NPC choosing to do something sexual to them increases evil morality, choosing not to increases good morality.
Becoming more evil increases lust/ero damage dealt, decreases lust/ero damage received & makes skill checks vs evil characters easier to pass.
Becoming more good increases physical/stamina damage dealt, decreases physical/stamina damage received & makes skill checks vs good characters easier to pass.
Bonus effects peak at 10% with the exception of being full evil which gives a passive mana/spell energy regen (1 point per turn/moved square) and full good which gives a passive stamina regen (1 point per turn/moved square) - bonuses are applied while at 100% good or evil and lost if less then 100%.
Edit: A few more suggestions and as I don't think it's worth a new comment ...
'Bald' head hair style - The character does not have hair on the head.
Nipples for flat chest - They are missing for that setting.
Watersports - Described only unless to what to draw / animate it and behind a toggle for anyone who does not want to see it:
Had to much to drink ? Use a toilet (maybe a bursting status effect ?)
Act of humiliation (Forced to relieve themselves in public) / submission (showing 'weakness' to another) by the player character and/or NPC/s
It's pretty unlikely to have a morality system, especially at this point in development. In general, the sort of thing is really hard to do, since there's so much extra work required to account for all the possibilities.
Bald, hmm maybe. Some scenes take hair into account, so might cause extra work
Nipples for flat chest - it's hidden behind the fur for furry characters
Watersports - not really something I'm comfortable writing, sorry!
If you are not interested in doing something its all good - anything I suggest is merely stuff that I think might be a good match for the game - I am not you so I don't know what you dislike and I'm not a developer so there is bound to be a couple of overly complex suggestions occasionally.
Re: Nipples for flat chest - it's hidden behind the fur for furry characters.
Is it meant to be hidden on human characters, regardless of gender ? ... If not then I may have found a bug.
On the subject of nipples perhaps an option to be added to always show / always hide / hide if furry / hide if non furry / [other choices here] could be added.
Pretty much just a visual toggle similar to how pubic hair is handled - a few different visual options to chose from.
And another one while I'm thinking about it:
Have you considered name 'cheats' that automatically generate a visually unique character ?
Something like naming the player character 'Silverscale' generates a randomized character with a silver, scale-like pattern on the characters skin as an example.
Hi I'm kinda stuck on a part I'm pretty far into the game and just trying to finish missions here and there but I'm stuck on "hang out with Cassie and Alissa " and I need help bad
You need to get Alissa to interrupt you and Cassie 3 times. The one most people miss is having to annoy Cassie (make her change clothes a lot. She can't be pregnant for this.)
Hey, it's me again, y'know, the one who's always looking through the logs? Anyway, I was curious as to who the character mentioned in the new patreon update is? I think their name was Cless?
Oh btw, wil der be liek, other body types for males at some point? Because I see that there is for other characters, but liek de only one i see is kinda on teh scrawny side. I was just wondering if you wood doo other dtuf at soem point
so liek, I had dis idea with slime pregnancy and giant worm vore. Was wondering why if you pass out from orgasm inside the worm vore, it doesn't trigger the slime to come out. And I did test it even when you pass out and recover all your health, it didnt even work when you were outside teh worm.
after gaining an apartment with Fawn, make sure you are NOT THICC for the rope scene! The following PNG is missing.
wloweru-Shibari2preg-thicc.png
As long as you aren't "Thicc" (courtesy of the fairies) the scene still works. Hope that helped anyone else who found this problem.
Couple after preg png files are missing as well, shibari image missing crotch texture, not all that much else to note.
Also...private dungeon, some of the clothing options for fawn are a little off. the BDSM hat in specific only goes away if you click Fawns hair down.
Love the game so far. I did look through the comments as well to sort of consolidate some of the issues in one single message for easy access i suppose.
Decided after finishing to make an OP character to blast through and see what i actually missed. Missed quite a bit with cassie, not gunna lie, glad I noticed-by accidentally miss clicking-that when talking to the don that she was actually his pet.
loving the game, cannot deny that! plenty replay value too. especially with the random character generation on the main menu :3
oh ok, i thought that woodnt work cus i was under the impression it was only meant to work temporarily. I'll work my way up to that spell. thanks for da tip
Hey indivi I found a bug when with fawn in private dungeon as subbe; the text for choosing whether she wears a certain piece of cloth does not respond to the same button being pressed, but the button above. The first few are bound good, but from the gloves on downwards until the bottom on the list it is midbound
I have gathered some pics, how do I send them to you? About 10 or so -ish pieces. Do you have a business mail address or some other digital inbox that accepts pictures?
"Reads new stuff" YAY! The nurse duo gets some love! Not sure who Cless is though. Didn't see anything about adding to the infected parasite route though....are Linda and Mistyra playing poker while discussing what shenanigans they can convince the PC to get into?
Curious to see what holding hands with Marin would be like, given her passive-aggressive mentality. Are you intending to have the PC hold hands with her somewhere down the line? (I know, it's scandalous, but everyone that I've been able to hold hands with has been great!)
Yep, nurses finally get some content~. And Cless is a new male npc! Haha, who knows what's going on with those two right now? But yeah, taking a break from meat parasites to handle UNA stuff. And I'll likely do some sort of handholding with Marin down the line!
Weapons where the character strikes with a clenched fist to deal damage.
Dependent on the strength attribute for determining damage.
Unique trait of all unarmed weapons is a chance to attack twice in one turn with higher strength and more advanced weapons increasing the probability (capped at 100% chance) - balanced out by the fact that unarmed weapons deal inferior damage compared to standard weapons per hit of equivalent tier and the second hit deals 50% less damage.
Weapons:
Fist - starting weapon, no special traits.
Boxing glove - higher base chance of double attack then expected.
Brass knuckles - higher chance of critical damage.
Cestus - higher damage then expected.
Ancient roman boxing gloves, maybe with metal studs.
Gauntlet - increases defense.
Something along the lines of a knights gauntlet.
Power fist - Chance to stun.
Like the knights gauntlet but upgraded with science.
Dragon Talon - chance to burn.
Looks like a claw.
Fighting Spirit - Chance to ignore defence.
Simple animation around fists.
The defense increase on the gauntlets is a 5% reduction in physical damage.
The stun effect on the power fist is a 10% chance to stun the target for 1 turn.
The burn effect on the dragon talon is a 10% chance to to deal an additional 10% damage rounded to the nearest full number.
the ignore defense effect of the fighting spirit is a 10% chance to ignore physical defense of a target.
Base unarmed damage is 1 point per 10 strength so at 100 strength the basic fists weapon would deal 10 damage.
Each unarmed weapon increased the amount of damage done per 10 strength with the exception of the basic fist weapon:
Boxing glove - 2
Brass knuckles - 3
Cestus - 5
Gauntlet - 6
Power fist - 7
Dragon Talon - 8
Fighting spirit - 9
The probability of a double attack is 1% per 10 strength capped at 20% plus a bonus from the different weapons:
Fist - 10%
Boxing glove - 25%
Brass knuckles - 20%
Cestus - 30%
Gauntlet - 40%
Power fist - 50%
Dragon Talon - 60%
Fighting spirit - 70%
So a standard fist would have a 30% chance at 100 strength to deal an additional 5 damage.
Where to get the fist weapons:
Fist - N/A, start with it.
Boxing glove - Can be purchased.
Brass knuckles - Can be purchased.
Cestus - Treasure container in the world.
Gauntlet - Treasure container in the world.
Power fist - Upgrade a gauntlet.
Dragon Talon - drop from rare creature.
Fighting spirit - Talk to an NPC with at least one of each unarmed weapon except a fighting spirit.
← Return to game
Comments
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What are things that can be dealt with in the hospital? (I've already done the stinger bug)
where did you find the stinger bug
It's in the forest park you just need to press seek tell you find it
do I need to do anything before that
You need to start Cless's route/special event. I'll explain further if needed but I don't wanna spoil anything if I can avoid it.
there is 2 ways to have a...special fun with twins
1 - give that bug to Cless, then do biology class and dont dodge, choose the first option
2 - if you have new status effect (after bug stung you go to hospital in UNW, then after you pay 100 and go to doctor with some chance (if you meet them already) twins will help you
pog
huh. i made this reply before the announcement for this new update
Hey indivi when should we expect an update to the little shop of horrors route?
It's a little ways out! Next is meat parasites, then likely desert
YAY on the meat parasites, and I'm curious to see what the desert will be like compared to LD! Just don't forget Dalvie!
Indeed, look forward to it! And I definitely haven't, just so many other things need to happen first!
will de update come tomorbo?
tomorbo
It's out now!
oh!
I have question is there way to give birth and keep your baby? Without the nurses take them away?
Not yet.
Ah I see thanks
It's planned for good endings with certain NPCs!
Hello Indivi I found a bug. When I try to load my save it says "error, unable to load succubus sleeve" or something like that could you fix this for the next update? Love your work continue like this!
I'll see what I can do. And thanks!
may be a stupid question but how do you progress that shop keepers quest in Transylvania? All they say is “I can’t sell you my items till you sample them” or something but I don’t know what to do and it’s not on the wiki at all. Is it just work in progress?
Had you buy the living underwear from Marie?
Hi im new and i had a question. I found in internet some photos about a place called Sunken Pyramid. How can i find this place?
the sunken pyramid is a location in the original lust doll. But it hasn't been added to lust doll plus
if you wanna find the sunken pyramid in the original lust doll, follow the directions of treasure map 5 from the dessert village
when will r28.0b be available to public?
On the seventh!
i think the pregnancy mechanic is bugged? i'm stuck in early stage :,(
I think it takes a random amount of time before your character enters the final stage of pregnancy.
How long is your character in the early stage of pregnancy?
P.S.: Once your character has delivered the baby, you can no longer put on any lower underwear. If you try, a loading-error-message will pop up saying that the game failed to load the image of your character wearing the lower underwear, because the game still thinks that your character is pregnant. (at least thats how it is in the version r27.1)
Thanks, I'll fix that! It takes some time, but you can accelerate it by sleeping!
It takes some time, but you can accelerate it by sleeping!
bug
bdsm with the living clothes (with fawn, if that helps with anything)
Thanks, I'll look into that!
How did you get different color eyes?
there's a place in UNA that can do it, i think!
howdy, i've been using an rpgmaker save editor and i am very curious about the devotion ring and the massage oil and what they are/will be used for
Those items aren't implemented yet!
I dont know if that has been asked before or not but:
Once the newest version of the game is out for the public, how do i "install" it without loosing my progress from the previous version of the game?
Or do i need to start a new game?
Thx in advance
Indivi can tell you for sure but I THINK the save files will transfer from one build to the next. At the least, the saves are there after I delete the old version and install a newer version.
Thx.
But where can i find my saves in the gamefolder?
if you go to C:\Users\YOUR WINDOWS USERNAME\AppData\Local\User Data\Default\Lust Doll Plus you can find em
thx
Your saves will transfer. I know because I have been through like 3 builds without losing my saves.
Thx.
But where can i find my saves in the gamefolder?
I play since r7.3 and I can only recall one time where an old save wasn’t usable in the new version. The save still existed but there was a bug, r20.1 ended exactly before meeting Fawn and if you continued a character from r20.1 in r21.1 that already crossed a certain point (I think the hard BDSM-session but I’m not sure) Fawn didn’t show up in the college.
Thx.
But where can i find my saves in the gamefolder?
I don’t know where to find the save files or why you want to find them.
But normally the new version just use the same place for the saves, so that it shows the old ones (and use them)
Ok.
But how do i "install" the new version?
Do i simply replace everything from the previous version with the new ones?
Basically yes. At least on a windows desktop.
All I do is just unpacking the ZIP in the folder I use for LD+ and other adult games.
After that I can just delete the old folder and done.
As an Example the ZIP for the r27.1 has contains a folder named “Lust Doll Plus r27.1 (Win)” that contains all data, and (after unpacking) I just had to delete the folder “Lust Doll Plus r26.1 (Win)” so that it didn’t occupied storage.
well, indivi actually already told you where to find your saves. in "read me" txt file.
"File Locations
Save and config files are located here:
Windows: C:\users\(username)\AppData\Local\UserData\Default\Lust Doll Plus
Mac: \Users\(username)\Library\Application Support\Default\Lust Doll Plus
Linux: \Users\(username)\.config\KADOKAWA\RPGMV\Default\Lust Doll Plus
(May need to sudo nautilus if you don't have access to .config)
Android: \data\data\indivi.indivigames.lustdollplus
(Requires root access)"
so even by completely deleting game you won't delete game saves if that's what worries you :)
thx
Cannot make it work on Linux:
Linux 4.15.0-151-generic #157-Ubuntu SMP Fri Jul 9 23:07:57 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
I have tried all the recommendations on the readme (except using Wine). The game starts but it is unusable due to its lagginess.
Tried the patch, tried versions 0.45.6 and 0.54.1 of nwjs, tried running "Game" (always same error: ""ReferenceError: v is not defined), starts with nw, and with v 0.54.1 gives no error, but it is too slow to use.
Ideas?
All currently known solutions for Linux issues can be found in !zLINUX USERS PLEASE READ.txt . If your problem isn't in there, then I'm afraid I don't know the answer.
OK. Thanks for replying. I got it going through Wine, but it crashed and would not restart. I will need to troubleshoot some.
Great game BTW.
Thanks, good luck!
Hey Indevi I've gotten to the point with Fawn where you can do the rope bondage and afterwords whenever I try to use any other clothes after having her remove the rope it gets an error message. is there any way of preventing that?
Might be a bug, should be fixed in next release!
And it might be my game but if you have Rinny to ur dungeon and end the session it says anything below the waist is a error this just might be me but I reloaded a older safe and it fixed but idk
Might be a bug, should be fixed in next release!
Question. Is there anything to do with that plant because last time I tried it said it's in development and now it says nothing about it but idk if I have to wait for a further update as I know there was just a new quest and I bet you lovely people are working on that so if there anything to do with the plant that would be helpful to know anything about it
Not yet! It'll be a while before we get back to that plant!
Indevi, have you considered a pacifist play through option ?
Similar concept to undertale in so far as not killing NPC's but using this games mechanics:
Enemy NPC's have an - initially hidden - aggression (for lack of a better description) bar that starts full, like the stamina bar - it can be depleted even if not seen but it will be guess work how close success is.
The bar is revealed once the characters sense stat has increased to level 5 and appears below the enemy NPC's arousal bar (maybe use the color red as that has been associated with aggression).
To decrease the bar the character uses a talk 'attack' - located below ero attack which is below the normal attack option.
The talk attack is the weakest offensive option starting out and remains below other attack types - starts out doing 1 point of 'damage' and the early enemy NPC's in the starting areas have between 8 to 30 aggression making it a challenging but not impossible option.
Managing to win by depleting the aggression bar assigns rewards as normal (attribute levels, Item drops) and could lead to lead to some alternate non sexual post battle options like petting the tiger boy in the park as an example.
I admit it may be a bit on the complex side but adding it later after sorting out all the core stuff you want to do first might be a solution.
And as an afterthought:
I don't think making enemy NPC's immune to a damage type is the greatest idea but I'm not against making some of them harder to defeat using different damage types.
As an example, As far as I know boss NPC's are immune to arousal damage which makes an erotic focus build worthless when fighting them ... so instead how about:
Normal enemy's (slimes, bandits, etc) can have a maximum resistance of 50% divided between attack types (the female bandit might be more resistant to arousal damage then physical damage as an example),
Boss enemy's can have a 75% resistance to one attack type and up to 50% resistance divided between remaining attack types (Sammy for example - 75% physical resist, 25% resist ero damage, 25% resist speech attacks),
Special enemy NPC's can have a 95% resistance to one attack type and 75% resistance divided between other damage types (the giant plant for example, if it could be defeated legitimately: 95% resistance to ero damage (instead of immunity), 75% resistance to physical damage, 0% resistance to speech damage (talking to plants IRL seems to influence them according to some gardeners).
Potentially, but probably not anytime soon. It's a fun idea, but a complex system like that is pretty much required to be done at the very start, so it's unlikely I'll tack something like that on at this point!
Enemy resistances can be tricky to handle. Usually, I'll try not to block players out like that, just because it's not much fun to be forced to retry a battle just because you didn't bring the right load out!
I don't understand!
Hey, I don't know if it'd be a bit much, but could you add some musculature for the body shape, like a six pack option?
Potentially. It's been on the to do list for a while
awesome, I've been wanting to see some six pack chick's. They get me going.
I also like that idea and had some ideas on the subject:
Could have the characters body art change as certain stats are increased at a given value:
Strength adds muscle definition (start out smooth then 4 pack > 6 pack > 8 pack (if not pregnant or similar) - as base strength checkpoints are reached (strength from training not items).
Nimble makes the character look more athletic (With the current character art the arms would be 4/4 (high nimble) visual and the legs would be 1/4 (Low nimble).
Based on what I think is the case - 99 is an attribute's maximum:
1) Could have the change triggered by resting (blank the character art then display the updated character art).
2) The change points could be 20, 40, 60, 80.
Unfortunately, it'll be too much work to do that, with all the clothing variations required. It's definitely a cool idea though!
There isn't, sorry! It'll be too tough for me to write on the regular unfortunately. Glad you're enjoying the game though!
Do you have a certain release schedule? Yes it's me just signed up here but I've browsed a lot.
I usually release on Patreon around the 20th, and to public the following month, on the 7th!
Do you think a hyper preg option is possible? I don't know how the whole making process works, but it sounded like a neat idea.
That's a interesting idea.
Hmmm, potentially~
I think there should be a dodging system that goes both ways for ai and the player. that it correlates with nimble, and you can dodge by chance as a learned skill passive skill. The reason I think it should be a skill tho, is so that not too many enemy types just imediately have it, so that the game doesn't feel like it's changed too drastically like it has a new meta. dont know what level or where the skill should be attainable, but i think that should be put in the game.
Perhaps, I'll see. Miss chance can be frustrating for the player though
That's true. see that way more often in games that incorporate fundamentally. though in the instance of this game, it wood start out low with the stats being like, harder to have higher without physically goign in and editting them at like the beginning and for newgame+. So as long as you have it dialed back at the levels you should expect to see it, I don't think it has to be that prevalent of a factor in gameplay. It's not like Boss characters all need it either way too.
Indeed, it's something to consider!
hello, i got bored of being in the LD v20.4 chats so i moved here, ages since i ever like uh looked into the new updates so it'll be fun to check. oh and uh ill just put this link here incase if it helps. : https://itch.io/t/1076962/lust-doll-original-lust-doll-help-topic
Sounds good!
Another suggestion:
A morality system.
Player characters start in the center and different actions and events can nudge it towards good or evil, Unnamed NPC's start at a fixed point can cannot shift in ether direction, Named NPC's start at a fixed point and can shift further towards evil or good depending on player actions.
Examples:
Cassie
Starts out with a +20 good alignment and if the player:
Uses her sexually it falls towards evil and she may become lustful.
Is kind to her and gives her nice gifts she will become more good and act more trusting and adorable around the player.
Rinny
Starts out with a -20 evil alignment and if the player:
Uses her sexually it falls towards evil and she may become lustful.
Is kind to her and gives her nice gifts she will become more good and act less mischievous and more adorable around the player.
Uses a scale between -100 (evil) to +100 Good with 0 considered neutral.
Example:
After defeating an enemy NPC choosing to do something sexual to them increases evil morality, choosing not to increases good morality.
Becoming more evil increases lust/ero damage dealt, decreases lust/ero damage received & makes skill checks vs evil characters easier to pass.
Becoming more good increases physical/stamina damage dealt, decreases physical/stamina damage received & makes skill checks vs good characters easier to pass.
Bonus effects peak at 10% with the exception of being full evil which gives a passive mana/spell energy regen (1 point per turn/moved square) and full good which gives a passive stamina regen (1 point per turn/moved square) - bonuses are applied while at 100% good or evil and lost if less then 100%.
Edit: A few more suggestions and as I don't think it's worth a new comment ...
'Bald' head hair style - The character does not have hair on the head.
Nipples for flat chest - They are missing for that setting.
Watersports - Described only unless to what to draw / animate it and behind a toggle for anyone who does not want to see it:
Had to much to drink ? Use a toilet (maybe a bursting status effect ?)
Act of humiliation (Forced to relieve themselves in public) / submission (showing 'weakness' to another) by the player character and/or NPC/s
It's pretty unlikely to have a morality system, especially at this point in development. In general, the sort of thing is really hard to do, since there's so much extra work required to account for all the possibilities.
Bald, hmm maybe. Some scenes take hair into account, so might cause extra work
Nipples for flat chest - it's hidden behind the fur for furry characters
Watersports - not really something I'm comfortable writing, sorry!
If you are not interested in doing something its all good - anything I suggest is merely stuff that I think might be a good match for the game - I am not you so I don't know what you dislike and I'm not a developer so there is bound to be a couple of overly complex suggestions occasionally.
Re: Nipples for flat chest - it's hidden behind the fur for furry characters.
Is it meant to be hidden on human characters, regardless of gender ? ... If not then I may have found a bug.
On the subject of nipples perhaps an option to be added to always show / always hide / hide if furry / hide if non furry / [other choices here] could be added.
Pretty much just a visual toggle similar to how pubic hair is handled - a few different visual options to chose from.
And another one while I'm thinking about it:
Have you considered name 'cheats' that automatically generate a visually unique character ?
Something like naming the player character 'Silverscale' generates a randomized character with a silver, scale-like pattern on the characters skin as an example.
On non-furry, it shows. Hmm, I could consider having options for it
Nah, if I add customizable features, it needs to be available to everyone
Hi I'm kinda stuck on a part I'm pretty far into the game and just trying to finish missions here and there but I'm stuck on "hang out with Cassie and Alissa " and I need help bad
You need to get Alissa to interrupt you and Cassie 3 times. The one most people miss is having to annoy Cassie (make her change clothes a lot. She can't be pregnant for this.)
Ah ok thank you I though I did that before but I guess I was wrong 😂
hello, its me again!
Will you add bestiality moments? (like horse npc, wolf, etc.)
Technically, that's already in the game - if the main character is human and the furry content is enabled then it can happen.
If you are talking about human + actual animal then personally I would sooner see that behind a toggle if it was added.
Can't, it's illegal, and will get the game in trouble!
Do you think we might ever see an option for three boobs? (Or four, or whatever?) Maybe an NPC?
hmm, potentially. Might be something for a later area
lets keep the boob count an even number please, extra pairs only
Hey, it's me again, y'know, the one who's always looking through the logs? Anyway, I was curious as to who the character mentioned in the new patreon update is? I think their name was Cless?
He is a new male NPC!
Where is he? Is he that guy in the corner of the UNAC second floor?
Yes!
Oh btw, wil der be liek, other body types for males at some point? Because I see that there is for other characters, but liek de only one i see is kinda on teh scrawny side. I was just wondering if you wood doo other dtuf at soem point
I want de ability too name and make my weird fish unique. And I cant feed meat tendrils into him.
haha, interesting idea XD. Could see!
so liek, I had dis idea with slime pregnancy and giant worm vore. Was wondering why if you pass out from orgasm inside the worm vore, it doesn't trigger the slime to come out. And I did test it even when you pass out and recover all your health, it didnt even work when you were outside teh worm.
I'm unsure what you mean!
I was hoping the slime baby wood come out during the inside of the worm.
It's all hand drawn, so new body types create ridiculous amounts of extra work, so it's pretty unlikely at this point!
after gaining an apartment with Fawn, make sure you are NOT THICC for the rope scene! The following PNG is missing.
wloweru-Shibari2preg-thicc.png
As long as you aren't "Thicc" (courtesy of the fairies) the scene still works. Hope that helped anyone else who found this problem.
Couple after preg png files are missing as well, shibari image missing crotch texture, not all that much else to note.
Also...private dungeon, some of the clothing options for fawn are a little off. the BDSM hat in specific only goes away if you click Fawns hair down.
Love the game so far. I did look through the comments as well to sort of consolidate some of the issues in one single message for easy access i suppose.
Decided after finishing to make an OP character to blast through and see what i actually missed. Missed quite a bit with cassie, not gunna lie, glad I noticed-by accidentally miss clicking-that when talking to the don that she was actually his pet.
loving the game, cannot deny that! plenty replay value too. especially with the random character generation on the main menu :3
Thanks, that should be fixed next release, and glad you're enjoying the game! And yeah, randomizing your character can be pretty fun XD.
how do you reverse the cock transformation
use spell
oh ok, i thought that woodnt work cus i was under the impression it was only meant to work temporarily. I'll work my way up to that spell. thanks for da tip
yeah also if you transformed from NPC and dont have spell go to Succubus place to body workshop
actually i couldnt reverse it with the body work shop so that's why i asked. i did get the spell at transylvania tho.
Hey indivi I found a bug when with fawn in private dungeon as subbe; the text for choosing whether she wears a certain piece of cloth does not respond to the same button being pressed, but the button above. The first few are bound good, but from the gloves on downwards until the bottom on the list it is midbound
hmm, I'll look into it!
Can you elaborate more on this error? And if you're on desktop, can I get your save file to investigate this?
found it on mobile, I'll get some screenshot later and maybe I can send them to you somehow
Sounds good!
I have gathered some pics, how do I send them to you? About 10 or so -ish pieces. Do you have a business mail address or some other digital inbox that accepts pictures?
zippyshare is fine!
https://www.zippyshare.com/
Where can you buy the onesies
In Upper New Ark!
its would be nice if you add body part to be able to make a female draenel for world of warcraft
hooves and horns could potentially happen!
"Reads new stuff" YAY! The nurse duo gets some love! Not sure who Cless is though. Didn't see anything about adding to the infected parasite route though....are Linda and Mistyra playing poker while discussing what shenanigans they can convince the PC to get into?
Curious to see what holding hands with Marin would be like, given her passive-aggressive mentality. Are you intending to have the PC hold hands with her somewhere down the line? (I know, it's scandalous, but everyone that I've been able to hold hands with has been great!)
Yep, nurses finally get some content~. And Cless is a new male npc! Haha, who knows what's going on with those two right now? But yeah, taking a break from meat parasites to handle UNA stuff. And I'll likely do some sort of handholding with Marin down the line!
Suggestion: Unarmed 'weapons'
Weapons where the character strikes with a clenched fist to deal damage.
Dependent on the strength attribute for determining damage.
Unique trait of all unarmed weapons is a chance to attack twice in one turn with higher strength and more advanced weapons increasing the probability (capped at 100% chance) - balanced out by the fact that unarmed weapons deal inferior damage compared to standard weapons per hit of equivalent tier and the second hit deals 50% less damage.
Weapons:
Fist - starting weapon, no special traits.
Boxing glove - higher base chance of double attack then expected.
Brass knuckles - higher chance of critical damage.
Cestus - higher damage then expected.
Ancient roman boxing gloves, maybe with metal studs.
Gauntlet - increases defense.
Something along the lines of a knights gauntlet.
Power fist - Chance to stun.
Like the knights gauntlet but upgraded with science.
Dragon Talon - chance to burn.
Looks like a claw.
Fighting Spirit - Chance to ignore defence.
Simple animation around fists.
The defense increase on the gauntlets is a 5% reduction in physical damage.
The stun effect on the power fist is a 10% chance to stun the target for 1 turn.
The burn effect on the dragon talon is a 10% chance to to deal an additional 10% damage rounded to the nearest full number.
the ignore defense effect of the fighting spirit is a 10% chance to ignore physical defense of a target.
Base unarmed damage is 1 point per 10 strength so at 100 strength the basic fists weapon would deal 10 damage.
Each unarmed weapon increased the amount of damage done per 10 strength with the exception of the basic fist weapon:
Boxing glove - 2
Brass knuckles - 3
Cestus - 5
Gauntlet - 6
Power fist - 7
Dragon Talon - 8
Fighting spirit - 9
The probability of a double attack is 1% per 10 strength capped at 20% plus a bonus from the different weapons:
Fist - 10%
Boxing glove - 25%
Brass knuckles - 20%
Cestus - 30%
Gauntlet - 40%
Power fist - 50%
Dragon Talon - 60%
Fighting spirit - 70%
So a standard fist would have a 30% chance at 100 strength to deal an additional 5 damage.
Where to get the fist weapons:
Fist - N/A, start with it.
Boxing glove - Can be purchased.
Brass knuckles - Can be purchased.
Cestus - Treasure container in the world.
Gauntlet - Treasure container in the world.
Power fist - Upgrade a gauntlet.
Dragon Talon - drop from rare creature.
Fighting spirit - Talk to an NPC with at least one of each unarmed weapon except a fighting spirit.
Wow, that's really indepth! Can't promise I'll follow exactly this, but I'll jot it down as an idea~.
I thought the game could use some more weapon options and had the idea that a brawler build could be a fun option.
Re: Can't promise I'll follow exactly this, [snip]
It's your game - I'm just trying to provide a detailed suggestion to help a tiny bit with development.
haha, yeah, more weapon options seems to be frequently requested XP
How do you use the rare bug lure in the new update
Get into random encounters!
where
Forest Park!
how
will you add a harpy and nagas from original game? or slave auction?
It's likely!