Linux 4.15.0-151-generic #157-Ubuntu SMP Fri Jul 9 23:07:57 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
I have tried all the recommendations on the readme (except using Wine). The game starts but it is unusable due to its lagginess.
Tried the patch, tried versions 0.45.6 and 0.54.1 of nwjs, tried running "Game" (always same error: ""ReferenceError: v is not defined), starts with nw, and with v 0.54.1 gives no error, but it is too slow to use.
All currently known solutions for Linux issues can be found in !zLINUX USERS PLEASE READ.txt . If your problem isn't in there, then I'm afraid I don't know the answer.
Hey Indevi I've gotten to the point with Fawn where you can do the rope bondage and afterwords whenever I try to use any other clothes after having her remove the rope it gets an error message. is there any way of preventing that?
And it might be my game but if you have Rinny to ur dungeon and end the session it says anything below the waist is a error this just might be me but I reloaded a older safe and it fixed but idk
Question. Is there anything to do with that plant because last time I tried it said it's in development and now it says nothing about it but idk if I have to wait for a further update as I know there was just a new quest and I bet you lovely people are working on that so if there anything to do with the plant that would be helpful to know anything about it
Indevi, have you considered a pacifist play through option ?
Similar concept to undertale in so far as not killing NPC's but using this games mechanics:
Enemy NPC's have an - initially hidden - aggression (for lack of a better description) bar that starts full, like the stamina bar - it can be depleted even if not seen but it will be guess work how close success is.
The bar is revealed once the characters sense stat has increased to level 5 and appears below the enemy NPC's arousal bar (maybe use the color red as that has been associated with aggression).
To decrease the bar the character uses a talk 'attack' - located below ero attack which is below the normal attack option.
The talk attack is the weakest offensive option starting out and remains below other attack types - starts out doing 1 point of 'damage' and the early enemy NPC's in the starting areas have between 8 to 30 aggression making it a challenging but not impossible option.
Managing to win by depleting the aggression bar assigns rewards as normal (attribute levels, Item drops) and could lead to lead to some alternate non sexual post battle options like petting the tiger boy in the park as an example.
I admit it may be a bit on the complex side but adding it later after sorting out all the core stuff you want to do first might be a solution.
And as an afterthought:
I don't think making enemy NPC's immune to a damage type is the greatest idea but I'm not against making some of them harder to defeat using different damage types.
As an example, As far as I know boss NPC's are immune to arousal damage which makes an erotic focus build worthless when fighting them ... so instead how about:
Normal enemy's (slimes, bandits, etc) can have a maximum resistance of 50% divided between attack types (the female bandit might be more resistant to arousal damage then physical damage as an example),
Boss enemy's can have a 75% resistance to one attack type and up to 50% resistance divided between remaining attack types (Sammy for example - 75% physical resist, 25% resist ero damage, 25% resist speech attacks),
Special enemy NPC's can have a 95% resistance to one attack type and 75% resistance divided between other damage types (the giant plant for example, if it could be defeated legitimately: 95% resistance to ero damage (instead of immunity), 75% resistance to physical damage, 0% resistance to speech damage (talking to plants IRL seems to influence them according to some gardeners).
Potentially, but probably not anytime soon. It's a fun idea, but a complex system like that is pretty much required to be done at the very start, so it's unlikely I'll tack something like that on at this point!
Enemy resistances can be tricky to handle. Usually, I'll try not to block players out like that, just because it's not much fun to be forced to retry a battle just because you didn't bring the right load out!
I also like that idea and had some ideas on the subject:
Could have the characters body art change as certain stats are increased at a given value:
Strength adds muscle definition (start out smooth then 4 pack > 6 pack > 8 pack (if not pregnant or similar) - as base strength checkpoints are reached (strength from training not items).
Nimble makes the character look more athletic (With the current character art the arms would be 4/4 (high nimble) visual and the legs would be 1/4 (Low nimble).
Based on what I think is the case - 99 is an attribute's maximum:
1) Could have the change triggered by resting (blank the character art then display the updated character art).
I think there should be a dodging system that goes both ways for ai and the player. that it correlates with nimble, and you can dodge by chance as a learned skill passive skill. The reason I think it should be a skill tho, is so that not too many enemy types just imediately have it, so that the game doesn't feel like it's changed too drastically like it has a new meta. dont know what level or where the skill should be attainable, but i think that should be put in the game.
That's true. see that way more often in games that incorporate fundamentally. though in the instance of this game, it wood start out low with the stats being like, harder to have higher without physically goign in and editting them at like the beginning and for newgame+. So as long as you have it dialed back at the levels you should expect to see it, I don't think it has to be that prevalent of a factor in gameplay. It's not like Boss characters all need it either way too.
hello, i got bored of being in the LD v20.4 chats so i moved here, ages since i ever like uh looked into the new updates so it'll be fun to check. oh and uh ill just put this link here incase if it helps. : https://itch.io/t/1076962/lust-doll-original-lust-doll-help-topic
Player characters start in the center and different actions and events can nudge it towards good or evil, Unnamed NPC's start at a fixed point can cannot shift in ether direction, Named NPC's start at a fixed point and can shift further towards evil or good depending on player actions.
Examples:
Cassie
Starts out with a +20 good alignment and if the player:
Uses her sexually it falls towards evil and she may become lustful.
Is kind to her and gives her nice gifts she will become more good and act more trusting and adorable around the player.
Rinny
Starts out with a -20 evil alignment and if the player:
Uses her sexually it falls towards evil and she may become lustful.
Is kind to her and gives her nice gifts she will become more good and act less mischievous and more adorable around the player.
Uses a scale between -100 (evil) to +100 Good with 0 considered neutral.
Example:
After defeating an enemy NPC choosing to do something sexual to them increases evil morality, choosing not to increases good morality.
Becoming more evil increases lust/ero damage dealt, decreases lust/ero damage received & makes skill checks vs evil characters easier to pass.
Becoming more good increases physical/stamina damage dealt, decreases physical/stamina damage received & makes skill checks vs good characters easier to pass.
Bonus effects peak at 10% with the exception of being full evil which gives a passive mana/spell energy regen (1 point per turn/moved square) and full good which gives a passive stamina regen (1 point per turn/moved square) - bonuses are applied while at 100% good or evil and lost if less then 100%.
Edit: A few more suggestions and as I don't think it's worth a new comment ...
'Bald' head hair style - The character does not have hair on the head.
Nipples for flat chest - They are missing for that setting.
Watersports - Described only unless to what to draw / animate it and behind a toggle for anyone who does not want to see it:
Had to much to drink ? Use a toilet (maybe a bursting status effect ?)
Act of humiliation (Forced to relieve themselves in public) / submission (showing 'weakness' to another) by the player character and/or NPC/s
It's pretty unlikely to have a morality system, especially at this point in development. In general, the sort of thing is really hard to do, since there's so much extra work required to account for all the possibilities.
Bald, hmm maybe. Some scenes take hair into account, so might cause extra work
Nipples for flat chest - it's hidden behind the fur for furry characters
Watersports - not really something I'm comfortable writing, sorry!
If you are not interested in doing something its all good - anything I suggest is merely stuff that I think might be a good match for the game - I am not you so I don't know what you dislike and I'm not a developer so there is bound to be a couple of overly complex suggestions occasionally.
Re: Nipples for flat chest - it's hidden behind the fur for furry characters.
Is it meant to be hidden on human characters, regardless of gender ? ... If not then I may have found a bug.
On the subject of nipples perhaps an option to be added to always show / always hide / hide if furry / hide if non furry / [other choices here] could be added.
Pretty much just a visual toggle similar to how pubic hair is handled - a few different visual options to chose from.
And another one while I'm thinking about it:
Have you considered name 'cheats' that automatically generate a visually unique character ?
Something like naming the player character 'Silverscale' generates a randomized character with a silver, scale-like pattern on the characters skin as an example.
Hi I'm kinda stuck on a part I'm pretty far into the game and just trying to finish missions here and there but I'm stuck on "hang out with Cassie and Alissa " and I need help bad
You need to get Alissa to interrupt you and Cassie 3 times. The one most people miss is having to annoy Cassie (make her change clothes a lot. She can't be pregnant for this.)
Hey, it's me again, y'know, the one who's always looking through the logs? Anyway, I was curious as to who the character mentioned in the new patreon update is? I think their name was Cless?
Oh btw, wil der be liek, other body types for males at some point? Because I see that there is for other characters, but liek de only one i see is kinda on teh scrawny side. I was just wondering if you wood doo other dtuf at soem point
so liek, I had dis idea with slime pregnancy and giant worm vore. Was wondering why if you pass out from orgasm inside the worm vore, it doesn't trigger the slime to come out. And I did test it even when you pass out and recover all your health, it didnt even work when you were outside teh worm.
after gaining an apartment with Fawn, make sure you are NOT THICC for the rope scene! The following PNG is missing.
wloweru-Shibari2preg-thicc.png
As long as you aren't "Thicc" (courtesy of the fairies) the scene still works. Hope that helped anyone else who found this problem.
Couple after preg png files are missing as well, shibari image missing crotch texture, not all that much else to note.
Also...private dungeon, some of the clothing options for fawn are a little off. the BDSM hat in specific only goes away if you click Fawns hair down.
Love the game so far. I did look through the comments as well to sort of consolidate some of the issues in one single message for easy access i suppose.
Decided after finishing to make an OP character to blast through and see what i actually missed. Missed quite a bit with cassie, not gunna lie, glad I noticed-by accidentally miss clicking-that when talking to the don that she was actually his pet.
loving the game, cannot deny that! plenty replay value too. especially with the random character generation on the main menu :3
oh ok, i thought that woodnt work cus i was under the impression it was only meant to work temporarily. I'll work my way up to that spell. thanks for da tip
Hey indivi I found a bug when with fawn in private dungeon as subbe; the text for choosing whether she wears a certain piece of cloth does not respond to the same button being pressed, but the button above. The first few are bound good, but from the gloves on downwards until the bottom on the list it is midbound
I have gathered some pics, how do I send them to you? About 10 or so -ish pieces. Do you have a business mail address or some other digital inbox that accepts pictures?
"Reads new stuff" YAY! The nurse duo gets some love! Not sure who Cless is though. Didn't see anything about adding to the infected parasite route though....are Linda and Mistyra playing poker while discussing what shenanigans they can convince the PC to get into?
Curious to see what holding hands with Marin would be like, given her passive-aggressive mentality. Are you intending to have the PC hold hands with her somewhere down the line? (I know, it's scandalous, but everyone that I've been able to hold hands with has been great!)
Yep, nurses finally get some content~. And Cless is a new male npc! Haha, who knows what's going on with those two right now? But yeah, taking a break from meat parasites to handle UNA stuff. And I'll likely do some sort of handholding with Marin down the line!
Weapons where the character strikes with a clenched fist to deal damage.
Dependent on the strength attribute for determining damage.
Unique trait of all unarmed weapons is a chance to attack twice in one turn with higher strength and more advanced weapons increasing the probability (capped at 100% chance) - balanced out by the fact that unarmed weapons deal inferior damage compared to standard weapons per hit of equivalent tier and the second hit deals 50% less damage.
Weapons:
Fist - starting weapon, no special traits.
Boxing glove - higher base chance of double attack then expected.
Brass knuckles - higher chance of critical damage.
Cestus - higher damage then expected.
Ancient roman boxing gloves, maybe with metal studs.
Gauntlet - increases defense.
Something along the lines of a knights gauntlet.
Power fist - Chance to stun.
Like the knights gauntlet but upgraded with science.
Dragon Talon - chance to burn.
Looks like a claw.
Fighting Spirit - Chance to ignore defence.
Simple animation around fists.
The defense increase on the gauntlets is a 5% reduction in physical damage.
The stun effect on the power fist is a 10% chance to stun the target for 1 turn.
The burn effect on the dragon talon is a 10% chance to to deal an additional 10% damage rounded to the nearest full number.
the ignore defense effect of the fighting spirit is a 10% chance to ignore physical defense of a target.
Base unarmed damage is 1 point per 10 strength so at 100 strength the basic fists weapon would deal 10 damage.
Each unarmed weapon increased the amount of damage done per 10 strength with the exception of the basic fist weapon:
Boxing glove - 2
Brass knuckles - 3
Cestus - 5
Gauntlet - 6
Power fist - 7
Dragon Talon - 8
Fighting spirit - 9
The probability of a double attack is 1% per 10 strength capped at 20% plus a bonus from the different weapons:
Fist - 10%
Boxing glove - 25%
Brass knuckles - 20%
Cestus - 30%
Gauntlet - 40%
Power fist - 50%
Dragon Talon - 60%
Fighting spirit - 70%
So a standard fist would have a 30% chance at 100 strength to deal an additional 5 damage.
Where to get the fist weapons:
Fist - N/A, start with it.
Boxing glove - Can be purchased.
Brass knuckles - Can be purchased.
Cestus - Treasure container in the world.
Gauntlet - Treasure container in the world.
Power fist - Upgrade a gauntlet.
Dragon Talon - drop from rare creature.
Fighting spirit - Talk to an NPC with at least one of each unarmed weapon except a fighting spirit.
For some reason game is loading pregnant versions of clothes even when i'm not pregnant (i guess that preg mean pregnant verion). I had to change two files (i hope that is not a problem?) so that shibari would not have that empty spot.
Are there any plans to add Futa NPCs in the future? I would like to explore the pregnancy stuff but I am not interested in the male NPCs admittedly. Sorry if this has been asked a hundred times already. :x
There's no naturally futa NPCs yet, but you can learn the cock growth spell from Rinny, which will open up turning certain NPCs into futas (temporarily)!
Ohhhh! I have never managed to learn that, thanks for letting me know, and the certain NPCs you can temporarily transform have a chance to knock the PC up? (Even if not...this is some big news for me. :$) (Also might I interpret your 'yet' as there is a good chance you'll add some at a point in the future?)
Thanks for your reply, I gonna start a new game right now, seems as if I missed out on (quite?) some stuff, potentially. :D
finish the first mission of her (you just need to talk to her, and then go to the same place on the other side of the forest). then go to the tower where she hides and deny her over and over, in the end she would give you the option to choose what would you do (and then ask her to become a futa)
I like the idea of more cock options, especially since all of the "human" options look circumcised. Uncircumcised would be a nice addition. I've created several "sissy" characters, so a tiny cock option would help, as all of the human ones are just thicker/thinner rather than shorter/longer. On that note, Chastity cages would be a fun addition to the game.
That should be fixed in next release! Fertility pill timer works off steps taken in game, but can be fast forward through sleep! And thanks, happy to hear!
All I can really suggest is reboot the system, clear up space on it, reinstall the game, make sure nothing's running in the background when you're playing. Otherwise, it just might not run on your phone unfortunately
I'd like to see a full walkthrough for the current build of the game. I'm currently stuck on Cassie's quest. I need to find allies but can't seem to find any in any part of New Arc.
All that said, though the game is well built, I think it might be a little too dark for me. It's surprisingly hard to sleep at night when I'm worried about the fictional characters in a lewd game. And as a result, I keep winding up more worried than aroused...
Okay: I managed to find a (thankfully very brief and straightforward) walkthrough. After completing the very next step of the quest that way, I managed the rest of it without need for the walkthrough. I'll probably reply to this with a full review later in hopes that such criticism may help future updates.
And thanks, happy to hear! Surprised you think it's dark but I suppose there's certain parts that can feel pretty grim. There's also plenty of lighthearted stuff to offset it so keep an eye out for that!
- Go to your app data folder in Windows (C:\Users[Your Username]\AppData\Local). If you can't find it, make sure you can see hidden folders. You can also type %LOCALAPPDATA%/ into the explorer bar to do the same.
- Delete the folder "nwjs".
- Go inside the folder 'User Data". Then go inside the folder "Default". Look for the files "Web Data" and "Web Data-journal". Delete these two files.
- In the app data folder, Go to Kadokawa\RPGMV\User Data\Default. Look for the files "Web Data" and "Web Data-journal". Delete these two files.
How does one progress the infested science tower? all i get is a message that the elevator doors are open and its dark inside. Is there a way to edit the savefile to roll this event back with out having to restart
Thats odd, since i never encountered the boss on the top floor and returning to the deserted base does nothing, except i now seem to have access the parasite core room
Weird. You're supposed to get into the elevator at the top, and fight a boss battle in there. If that's not triggering, then something is screwed up with your save file. If you have RPG maker mv, you can try opening up the game and figuring out what switches you need to reset. But otherwise, you'll have to do a NG+ to fix it, unfortunately.
well that makes sense but u could have temporary time stop be learnable at the succubus tower library if u read enough books and the permanent,more controlable one be end game
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Cannot make it work on Linux:
Linux 4.15.0-151-generic #157-Ubuntu SMP Fri Jul 9 23:07:57 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
I have tried all the recommendations on the readme (except using Wine). The game starts but it is unusable due to its lagginess.
Tried the patch, tried versions 0.45.6 and 0.54.1 of nwjs, tried running "Game" (always same error: ""ReferenceError: v is not defined), starts with nw, and with v 0.54.1 gives no error, but it is too slow to use.
Ideas?
All currently known solutions for Linux issues can be found in !zLINUX USERS PLEASE READ.txt . If your problem isn't in there, then I'm afraid I don't know the answer.
OK. Thanks for replying. I got it going through Wine, but it crashed and would not restart. I will need to troubleshoot some.
Great game BTW.
Thanks, good luck!
Hey Indevi I've gotten to the point with Fawn where you can do the rope bondage and afterwords whenever I try to use any other clothes after having her remove the rope it gets an error message. is there any way of preventing that?
Might be a bug, should be fixed in next release!
And it might be my game but if you have Rinny to ur dungeon and end the session it says anything below the waist is a error this just might be me but I reloaded a older safe and it fixed but idk
Might be a bug, should be fixed in next release!
Question. Is there anything to do with that plant because last time I tried it said it's in development and now it says nothing about it but idk if I have to wait for a further update as I know there was just a new quest and I bet you lovely people are working on that so if there anything to do with the plant that would be helpful to know anything about it
Not yet! It'll be a while before we get back to that plant!
Indevi, have you considered a pacifist play through option ?
Similar concept to undertale in so far as not killing NPC's but using this games mechanics:
Enemy NPC's have an - initially hidden - aggression (for lack of a better description) bar that starts full, like the stamina bar - it can be depleted even if not seen but it will be guess work how close success is.
The bar is revealed once the characters sense stat has increased to level 5 and appears below the enemy NPC's arousal bar (maybe use the color red as that has been associated with aggression).
To decrease the bar the character uses a talk 'attack' - located below ero attack which is below the normal attack option.
The talk attack is the weakest offensive option starting out and remains below other attack types - starts out doing 1 point of 'damage' and the early enemy NPC's in the starting areas have between 8 to 30 aggression making it a challenging but not impossible option.
Managing to win by depleting the aggression bar assigns rewards as normal (attribute levels, Item drops) and could lead to lead to some alternate non sexual post battle options like petting the tiger boy in the park as an example.
I admit it may be a bit on the complex side but adding it later after sorting out all the core stuff you want to do first might be a solution.
And as an afterthought:
I don't think making enemy NPC's immune to a damage type is the greatest idea but I'm not against making some of them harder to defeat using different damage types.
As an example, As far as I know boss NPC's are immune to arousal damage which makes an erotic focus build worthless when fighting them ... so instead how about:
Normal enemy's (slimes, bandits, etc) can have a maximum resistance of 50% divided between attack types (the female bandit might be more resistant to arousal damage then physical damage as an example),
Boss enemy's can have a 75% resistance to one attack type and up to 50% resistance divided between remaining attack types (Sammy for example - 75% physical resist, 25% resist ero damage, 25% resist speech attacks),
Special enemy NPC's can have a 95% resistance to one attack type and 75% resistance divided between other damage types (the giant plant for example, if it could be defeated legitimately: 95% resistance to ero damage (instead of immunity), 75% resistance to physical damage, 0% resistance to speech damage (talking to plants IRL seems to influence them according to some gardeners).
Potentially, but probably not anytime soon. It's a fun idea, but a complex system like that is pretty much required to be done at the very start, so it's unlikely I'll tack something like that on at this point!
Enemy resistances can be tricky to handle. Usually, I'll try not to block players out like that, just because it's not much fun to be forced to retry a battle just because you didn't bring the right load out!
I don't understand!
Hey, I don't know if it'd be a bit much, but could you add some musculature for the body shape, like a six pack option?
Potentially. It's been on the to do list for a while
awesome, I've been wanting to see some six pack chick's. They get me going.
I also like that idea and had some ideas on the subject:
Could have the characters body art change as certain stats are increased at a given value:
Strength adds muscle definition (start out smooth then 4 pack > 6 pack > 8 pack (if not pregnant or similar) - as base strength checkpoints are reached (strength from training not items).
Nimble makes the character look more athletic (With the current character art the arms would be 4/4 (high nimble) visual and the legs would be 1/4 (Low nimble).
Based on what I think is the case - 99 is an attribute's maximum:
1) Could have the change triggered by resting (blank the character art then display the updated character art).
2) The change points could be 20, 40, 60, 80.
Unfortunately, it'll be too much work to do that, with all the clothing variations required. It's definitely a cool idea though!
There isn't, sorry! It'll be too tough for me to write on the regular unfortunately. Glad you're enjoying the game though!
Do you have a certain release schedule? Yes it's me just signed up here but I've browsed a lot.
I usually release on Patreon around the 20th, and to public the following month, on the 7th!
Do you think a hyper preg option is possible? I don't know how the whole making process works, but it sounded like a neat idea.
That's a interesting idea.
Hmmm, potentially~
I think there should be a dodging system that goes both ways for ai and the player. that it correlates with nimble, and you can dodge by chance as a learned skill passive skill. The reason I think it should be a skill tho, is so that not too many enemy types just imediately have it, so that the game doesn't feel like it's changed too drastically like it has a new meta. dont know what level or where the skill should be attainable, but i think that should be put in the game.
Perhaps, I'll see. Miss chance can be frustrating for the player though
That's true. see that way more often in games that incorporate fundamentally. though in the instance of this game, it wood start out low with the stats being like, harder to have higher without physically goign in and editting them at like the beginning and for newgame+. So as long as you have it dialed back at the levels you should expect to see it, I don't think it has to be that prevalent of a factor in gameplay. It's not like Boss characters all need it either way too.
Indeed, it's something to consider!
hello, i got bored of being in the LD v20.4 chats so i moved here, ages since i ever like uh looked into the new updates so it'll be fun to check. oh and uh ill just put this link here incase if it helps. : https://itch.io/t/1076962/lust-doll-original-lust-doll-help-topic
Sounds good!
Another suggestion:
A morality system.
Player characters start in the center and different actions and events can nudge it towards good or evil, Unnamed NPC's start at a fixed point can cannot shift in ether direction, Named NPC's start at a fixed point and can shift further towards evil or good depending on player actions.
Examples:
Cassie
Starts out with a +20 good alignment and if the player:
Uses her sexually it falls towards evil and she may become lustful.
Is kind to her and gives her nice gifts she will become more good and act more trusting and adorable around the player.
Rinny
Starts out with a -20 evil alignment and if the player:
Uses her sexually it falls towards evil and she may become lustful.
Is kind to her and gives her nice gifts she will become more good and act less mischievous and more adorable around the player.
Uses a scale between -100 (evil) to +100 Good with 0 considered neutral.
Example:
After defeating an enemy NPC choosing to do something sexual to them increases evil morality, choosing not to increases good morality.
Becoming more evil increases lust/ero damage dealt, decreases lust/ero damage received & makes skill checks vs evil characters easier to pass.
Becoming more good increases physical/stamina damage dealt, decreases physical/stamina damage received & makes skill checks vs good characters easier to pass.
Bonus effects peak at 10% with the exception of being full evil which gives a passive mana/spell energy regen (1 point per turn/moved square) and full good which gives a passive stamina regen (1 point per turn/moved square) - bonuses are applied while at 100% good or evil and lost if less then 100%.
Edit: A few more suggestions and as I don't think it's worth a new comment ...
'Bald' head hair style - The character does not have hair on the head.
Nipples for flat chest - They are missing for that setting.
Watersports - Described only unless to what to draw / animate it and behind a toggle for anyone who does not want to see it:
Had to much to drink ? Use a toilet (maybe a bursting status effect ?)
Act of humiliation (Forced to relieve themselves in public) / submission (showing 'weakness' to another) by the player character and/or NPC/s
It's pretty unlikely to have a morality system, especially at this point in development. In general, the sort of thing is really hard to do, since there's so much extra work required to account for all the possibilities.
Bald, hmm maybe. Some scenes take hair into account, so might cause extra work
Nipples for flat chest - it's hidden behind the fur for furry characters
Watersports - not really something I'm comfortable writing, sorry!
If you are not interested in doing something its all good - anything I suggest is merely stuff that I think might be a good match for the game - I am not you so I don't know what you dislike and I'm not a developer so there is bound to be a couple of overly complex suggestions occasionally.
Re: Nipples for flat chest - it's hidden behind the fur for furry characters.
Is it meant to be hidden on human characters, regardless of gender ? ... If not then I may have found a bug.
On the subject of nipples perhaps an option to be added to always show / always hide / hide if furry / hide if non furry / [other choices here] could be added.
Pretty much just a visual toggle similar to how pubic hair is handled - a few different visual options to chose from.
And another one while I'm thinking about it:
Have you considered name 'cheats' that automatically generate a visually unique character ?
Something like naming the player character 'Silverscale' generates a randomized character with a silver, scale-like pattern on the characters skin as an example.
On non-furry, it shows. Hmm, I could consider having options for it
Nah, if I add customizable features, it needs to be available to everyone
Hi I'm kinda stuck on a part I'm pretty far into the game and just trying to finish missions here and there but I'm stuck on "hang out with Cassie and Alissa " and I need help bad
You need to get Alissa to interrupt you and Cassie 3 times. The one most people miss is having to annoy Cassie (make her change clothes a lot. She can't be pregnant for this.)
Ah ok thank you I though I did that before but I guess I was wrong 😂
hello, its me again!
Will you add bestiality moments? (like horse npc, wolf, etc.)
Technically, that's already in the game - if the main character is human and the furry content is enabled then it can happen.
If you are talking about human + actual animal then personally I would sooner see that behind a toggle if it was added.
Can't, it's illegal, and will get the game in trouble!
Do you think we might ever see an option for three boobs? (Or four, or whatever?) Maybe an NPC?
hmm, potentially. Might be something for a later area
lets keep the boob count an even number please, extra pairs only
Hey, it's me again, y'know, the one who's always looking through the logs? Anyway, I was curious as to who the character mentioned in the new patreon update is? I think their name was Cless?
He is a new male NPC!
Where is he? Is he that guy in the corner of the UNAC second floor?
Yes!
Oh btw, wil der be liek, other body types for males at some point? Because I see that there is for other characters, but liek de only one i see is kinda on teh scrawny side. I was just wondering if you wood doo other dtuf at soem point
I want de ability too name and make my weird fish unique. And I cant feed meat tendrils into him.
haha, interesting idea XD. Could see!
so liek, I had dis idea with slime pregnancy and giant worm vore. Was wondering why if you pass out from orgasm inside the worm vore, it doesn't trigger the slime to come out. And I did test it even when you pass out and recover all your health, it didnt even work when you were outside teh worm.
I'm unsure what you mean!
I was hoping the slime baby wood come out during the inside of the worm.
It's all hand drawn, so new body types create ridiculous amounts of extra work, so it's pretty unlikely at this point!
after gaining an apartment with Fawn, make sure you are NOT THICC for the rope scene! The following PNG is missing.
wloweru-Shibari2preg-thicc.png
As long as you aren't "Thicc" (courtesy of the fairies) the scene still works. Hope that helped anyone else who found this problem.
Couple after preg png files are missing as well, shibari image missing crotch texture, not all that much else to note.
Also...private dungeon, some of the clothing options for fawn are a little off. the BDSM hat in specific only goes away if you click Fawns hair down.
Love the game so far. I did look through the comments as well to sort of consolidate some of the issues in one single message for easy access i suppose.
Decided after finishing to make an OP character to blast through and see what i actually missed. Missed quite a bit with cassie, not gunna lie, glad I noticed-by accidentally miss clicking-that when talking to the don that she was actually his pet.
loving the game, cannot deny that! plenty replay value too. especially with the random character generation on the main menu :3
Thanks, that should be fixed next release, and glad you're enjoying the game! And yeah, randomizing your character can be pretty fun XD.
how do you reverse the cock transformation
use spell
oh ok, i thought that woodnt work cus i was under the impression it was only meant to work temporarily. I'll work my way up to that spell. thanks for da tip
yeah also if you transformed from NPC and dont have spell go to Succubus place to body workshop
actually i couldnt reverse it with the body work shop so that's why i asked. i did get the spell at transylvania tho.
Hey indivi I found a bug when with fawn in private dungeon as subbe; the text for choosing whether she wears a certain piece of cloth does not respond to the same button being pressed, but the button above. The first few are bound good, but from the gloves on downwards until the bottom on the list it is midbound
hmm, I'll look into it!
Can you elaborate more on this error? And if you're on desktop, can I get your save file to investigate this?
found it on mobile, I'll get some screenshot later and maybe I can send them to you somehow
Sounds good!
I have gathered some pics, how do I send them to you? About 10 or so -ish pieces. Do you have a business mail address or some other digital inbox that accepts pictures?
zippyshare is fine!
https://www.zippyshare.com/
Where can you buy the onesies
In Upper New Ark!
its would be nice if you add body part to be able to make a female draenel for world of warcraft
hooves and horns could potentially happen!
"Reads new stuff" YAY! The nurse duo gets some love! Not sure who Cless is though. Didn't see anything about adding to the infected parasite route though....are Linda and Mistyra playing poker while discussing what shenanigans they can convince the PC to get into?
Curious to see what holding hands with Marin would be like, given her passive-aggressive mentality. Are you intending to have the PC hold hands with her somewhere down the line? (I know, it's scandalous, but everyone that I've been able to hold hands with has been great!)
Yep, nurses finally get some content~. And Cless is a new male npc! Haha, who knows what's going on with those two right now? But yeah, taking a break from meat parasites to handle UNA stuff. And I'll likely do some sort of handholding with Marin down the line!
Suggestion: Unarmed 'weapons'
Weapons where the character strikes with a clenched fist to deal damage.
Dependent on the strength attribute for determining damage.
Unique trait of all unarmed weapons is a chance to attack twice in one turn with higher strength and more advanced weapons increasing the probability (capped at 100% chance) - balanced out by the fact that unarmed weapons deal inferior damage compared to standard weapons per hit of equivalent tier and the second hit deals 50% less damage.
Weapons:
Fist - starting weapon, no special traits.
Boxing glove - higher base chance of double attack then expected.
Brass knuckles - higher chance of critical damage.
Cestus - higher damage then expected.
Ancient roman boxing gloves, maybe with metal studs.
Gauntlet - increases defense.
Something along the lines of a knights gauntlet.
Power fist - Chance to stun.
Like the knights gauntlet but upgraded with science.
Dragon Talon - chance to burn.
Looks like a claw.
Fighting Spirit - Chance to ignore defence.
Simple animation around fists.
The defense increase on the gauntlets is a 5% reduction in physical damage.
The stun effect on the power fist is a 10% chance to stun the target for 1 turn.
The burn effect on the dragon talon is a 10% chance to to deal an additional 10% damage rounded to the nearest full number.
the ignore defense effect of the fighting spirit is a 10% chance to ignore physical defense of a target.
Base unarmed damage is 1 point per 10 strength so at 100 strength the basic fists weapon would deal 10 damage.
Each unarmed weapon increased the amount of damage done per 10 strength with the exception of the basic fist weapon:
Boxing glove - 2
Brass knuckles - 3
Cestus - 5
Gauntlet - 6
Power fist - 7
Dragon Talon - 8
Fighting spirit - 9
The probability of a double attack is 1% per 10 strength capped at 20% plus a bonus from the different weapons:
Fist - 10%
Boxing glove - 25%
Brass knuckles - 20%
Cestus - 30%
Gauntlet - 40%
Power fist - 50%
Dragon Talon - 60%
Fighting spirit - 70%
So a standard fist would have a 30% chance at 100 strength to deal an additional 5 damage.
Where to get the fist weapons:
Fist - N/A, start with it.
Boxing glove - Can be purchased.
Brass knuckles - Can be purchased.
Cestus - Treasure container in the world.
Gauntlet - Treasure container in the world.
Power fist - Upgrade a gauntlet.
Dragon Talon - drop from rare creature.
Fighting spirit - Talk to an NPC with at least one of each unarmed weapon except a fighting spirit.
Wow, that's really indepth! Can't promise I'll follow exactly this, but I'll jot it down as an idea~.
I thought the game could use some more weapon options and had the idea that a brawler build could be a fun option.
Re: Can't promise I'll follow exactly this, [snip]
It's your game - I'm just trying to provide a detailed suggestion to help a tiny bit with development.
haha, yeah, more weapon options seems to be frequently requested XP
How do you use the rare bug lure in the new update
Get into random encounters!
where
Forest Park!
how
will you add a harpy and nagas from original game? or slave auction?
It's likely!
And seccond thing.
For some reason game is loading pregnant versions of clothes even when i'm not pregnant (i guess that preg mean pregnant verion). I had to change two files (i hope that is not a problem?) so that shibari would not have that empty spot.
It looks like there is more preg images missing
Thanks, it'll be fixed in next release!
Are there any plans to add Futa NPCs in the future? I would like to explore the pregnancy stuff but I am not interested in the male NPCs admittedly.
Sorry if this has been asked a hundred times already. :x
There's no naturally futa NPCs yet, but you can learn the cock growth spell from Rinny, which will open up turning certain NPCs into futas (temporarily)!
Ohhhh! I have never managed to learn that, thanks for letting me know, and the certain NPCs you can temporarily transform have a chance to knock the PC up? (Even if not...this is some big news for me. :$)
(Also might I interpret your 'yet' as there is a good chance you'll add some at a point in the future?)
Thanks for your reply, I gonna start a new game right now, seems as if I missed out on (quite?) some stuff, potentially. :D
Yep, can definitely knock up the PC~. And yep, I'm planning it! Sounds good, have fun!
rinny has a futa scene:
finish the first mission of her (you just need to talk to her, and then go to the same place on the other side of the forest). then go to the tower where she hides and deny her over and over, in the end she would give you the option to choose what would you do (and then ask her to become a futa)
Thanks, that is really good to know and means I don't have to rush things, now that I know what I am looking for.
Sorry to hear! There might be more variations later, but it's not a priority at the moment!
I like the idea of more cock options, especially since all of the "human" options look circumcised. Uncircumcised would be a nice addition. I've created several "sissy" characters, so a tiny cock option would help, as all of the human ones are just thicker/thinner rather than shorter/longer. On that note, Chastity cages would be a fun addition to the game.
Hmmm, I'll see about it!
That should be fixed in next release! Fertility pill timer works off steps taken in game, but can be fast forward through sleep! And thanks, happy to hear!
Right now, just ankle stocks if you have foot kink enabled. Working on pillory stocks too, plus others later!
another stupid question from me, but is there going to be giantess stuff?
Depends! I probably won't do skyscraper sized girls, but ones that are significantly bigger than the player, sure
The screen keeps going black on android, is there any way to fix it?
All I can really suggest is reboot the system, clear up space on it, reinstall the game, make sure nothing's running in the background when you're playing. Otherwise, it just might not run on your phone unfortunately
I'd like to see a full walkthrough for the current build of the game. I'm currently stuck on Cassie's quest. I need to find allies but can't seem to find any in any part of New Arc.
All that said, though the game is well built, I think it might be a little too dark for me. It's surprisingly hard to sleep at night when I'm worried about the fictional characters in a lewd game. And as a result, I keep winding up more worried than aroused...
Okay: I managed to find a (thankfully very brief and straightforward) walkthrough. After completing the very next step of the quest that way, I managed the rest of it without need for the walkthrough. I'll probably reply to this with a full review later in hopes that such criticism may help future updates.
Where is the walkthrough
I found it by looking on the Fandom Wiki: https://ldp.fandom.com/wiki/Lust_Doll_Plus_Wiki
Each quest has a name, just check for the quest you're looking for.
For the specific quest, that's here: https://ldp.fandom.com/wiki/Don%27s_Downfall
Sounds good! Looking forward to it!
I'm actually doing a full guide for backers! https://www.patreon.com/posts/52965901
And thanks, happy to hear! Surprised you think it's dark but I suppose there's certain parts that can feel pretty grim. There's also plenty of lighthearted stuff to offset it so keep an eye out for that!
How do I gain Cassie's trust
You need to complete her route! To start it, visit the slums and force pass the toll guy, then sleep and return to the slums!
appearantly panties are bugged,i get an error message after trying to put on a pink panties (even in sleepwear)
Thanks, should be fixed in this release!
- Go to your app data folder in Windows (C:\Users[Your Username]\AppData\Local). If you can't find it, make sure you can see hidden folders. You can also type %LOCALAPPDATA%/ into the explorer bar to do the same.
- Delete the folder "nwjs".
- Go inside the folder 'User Data". Then go inside the folder "Default". Look for the files "Web Data" and "Web Data-journal". Delete these two files.
- In the app data folder, Go to Kadokawa\RPGMV\User Data\Default. Look for the files "Web Data" and "Web Data-journal". Delete these two files.
If you don't see any, I think you can skip that step!
where is Kadokawa folder?
Not sure, but you can probably run a search for it on your computer
How does one progress the infested science tower? all i get is a message that the elevator doors are open and its dark inside.
Is there a way to edit the savefile to roll this event back with out having to restart
I think you've completed it as far as you can at the moment. If you go to deserted base, it should show that the next part isn't ready yet
Thats odd, since i never encountered the boss on the top floor and returning to the deserted base does nothing, except i now seem to have access the parasite core room
Weird. You're supposed to get into the elevator at the top, and fight a boss battle in there. If that's not triggering, then something is screwed up with your save file. If you have RPG maker mv, you can try opening up the game and figuring out what switches you need to reset. But otherwise, you'll have to do a NG+ to fix it, unfortunately.
love the game but I was wondering if we will be able to mind control or hypnotize people in the future sorry if my question is odd
Thanks! And I'm working on it, yes!
also im excited for that update
but i was wondering if you would consider adding either a buyable item or device that causes controllable time stop on whoever you use it on?
Time stop seems very powerful! Might be late game if it happens!
well that makes sense but u could have temporary time stop be learnable at the succubus tower library if u read enough books and the permanent,more controlable one be end game